-
-
Notifications
You must be signed in to change notification settings - Fork 21.5k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
errors at godot 3.0 startup #7888
Comments
Can you retest with current master? |
possibly related to #8105 |
@karroffel Exactly |
Are you opening a previously created scenes with 3D meshes? I found my similar GL errors went away after creating a new project. |
@jedStevens No ... I open a blank project |
Experiencing the same on Windows 8.1 ERROR: There are still MemoryPool allocs in use at exit! At line 68 instead of 71 though EDIT This is how godot looks when starting a project and those errors appear. |
A long time has passed since, so assuming fixed in 3.0 beta 2 or later. Please comment if you still reproduce the exact same errors. |
No, I do not reproduce this anymore |
I received this error with 3.1.1 stable branch when starting the 2d hdr example: |
getting these errors at the startup of godot (project manager starts correctly)
my opengl version is 3.3 pc specifications are (taken by CPU-Z & GPU-Z)
http://gpuz.techpowerup.com/17/02/25/z7a.png
DESKTOP-PV7L1CS.txt
The text was updated successfully, but these errors were encountered: