Missing script that has exported Array[Node]
make godot crash when opening the scene
#78238
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Milestone
Array[Node]
make godot crash when opening the scene
#78238
Godot version
4.1.dev (4d5f10f)
System information
macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)
Issue description
When a script was attached to a node in a saved scene and this script is exporting a member typed with
Array[Node]
. Reopening the scene when the script is missing because it was deleted or moved will cause a crashSteps to reproduce
Array[Node]
Minimal reproduction project
with the MRP you can start reproduction steps at the sixth step.
Test.zip
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