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Home/end keys are unusable in the In-built #78189
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@AThousandShips forget about the custom mappings, I have changed the issue. The built-in editor is completely ignoring the home/end keys. In Linux these keys are working as expected, in fact, I expect all regular keys in my keyboard to work in the the built-in editor. |
Can indeed not confirm on Windows, does this happen any time or at specific times such as during auto-complete? |
It happens all the time, it looks like the editor just isn't getting events from those keys. |
Looks like it is mapped differently on mac, seemingly to:
It seems it doesn't use Edit: Can indeed confirm that it is |
These settings are set up specifically for mac, to follow the usual setup AFIK, does home/end do anything else, there's no automatic collision detection between actions in the editor AFIK Was done in #43663 it seems by popular demand At risk of repeating myself, feel free to open a proposal about generalizing this and optionally having other keys mapped by default, I believe there's some differing opinions on the key bindings but can't remember where I've seen it if at all |
Pretty much none of the Mac apps use Home/End. ⌘+Left/Right and Ctrl+A/E are standard shortcuts on macOS from moving to beginning/end of the line. But it does not seem to be used for anything, so probably can be added as an alternative. |
I understand, thanks for the clarification. I am going to close this issue then since in my case I have customized keymaps on Mac to imitate the style of Windows/Linux. If "traditional" Mac users use the keys that you mention, I understand that a change would not be necessary, but in my particular case, modify the shortcuts to customize them to my workflow. |
Godot version
4.0.3.stable.official
System information
macOS: Vulkan API 1.2.231 - Forward Mobile - Using Vulkan Device #0: Apple - Apple M2 Pro
Issue description
The built-in editor is completely ignoring the home and end keys.
Steps to reproduce
Create a new Godot project, create a script, go to the editor and try jumping to the start or end using the home/end keys. These keys are unusable on Mac.
Minimal reproduction project
This issue can easily be reproduced in all projects created with Godot.
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