You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080
Issue description
Hi, sorry fo my english.
I use ResourceLoader.LoadThreadedRequest to load some scene inherited from a scene with C# script, will print some error like this:
Can replicate here. Your demo project didn't seem to have the inherited scene/script mentioned, so I added those inherited from the BaseScene scene/script. Yes, I get the same error.
Edit: did note however that the scene seems to instantiate and execute the child script fine, despite the error about loading the parent script.
Setting useSubThreads to false in the threaded load parameters doesn't cause the error.
Can replicate here. Your demo project didn't seem to have the inherited scene/script mentioned, so I added those inherited from the BaseScene scene/script. Yes, I get the same error.
Edit: did note however that the scene seems to instantiate and execute the child script fine, despite the error about loading the parent script.
Setting useSubThreads to false in the threaded load parameters doesn't cause the error.
Edit: yes, Godot 4.1 beta 1 (which includes the above PR) doesn't error with useSubThreads set to true.
I test it in Godot 4.1 beta 1. Looks like there's no problem in first run, but the status by ResourceLoader.LoadThreadedGetStatus always in InProgress in rerun.
Godot version
4.0.3.stable
System information
Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080
Issue description
Hi, sorry fo my english.
I use ResourceLoader.LoadThreadedRequest to load some scene inherited from a scene with C# script, will print some error like this:
Steps to reproduce
Minimal reproduction project
GodotTest.zip
The text was updated successfully, but these errors were encountered: