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Very simple issue, whenever I use the "color picker" (only tested in 2D mode) the entire game viewport window turns black and the color picker thus becomes useless.
This must have something to do with my second display, because when I unplug that display everything works as expected. Not sure why this is happening but I know it's a bug.
For information sake I am using two displays, one is a UHD 4k display, and the secondary is a 1080p display.
Steps to reproduce
Open any Godot project, new or otherwise.
Have a second display connected.
Try use colour picker in 2D/UI mode.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
4.0.2 Stable
System information
Windows 11, Vulkan Forward+, GTX 2070, AMD Ryzen
Issue description
Very simple issue, whenever I use the "color picker" (only tested in 2D mode) the entire game viewport window turns black and the color picker thus becomes useless.
This must have something to do with my second display, because when I unplug that display everything works as expected. Not sure why this is happening but I know it's a bug.
For information sake I am using two displays, one is a UHD 4k display, and the secondary is a 1080p display.
Steps to reproduce
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: