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Label line spacing can become "corrupted" #77438

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nezvers opened this issue May 24, 2023 · 1 comment
Closed

Label line spacing can become "corrupted" #77438

nezvers opened this issue May 24, 2023 · 1 comment

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@nezvers
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nezvers commented May 24, 2023

Godot version

4.0.3

System information

Windows 10, Forward+, Nvidia GTX1060

Issue description

Label line spacing can become "corrupted". In our project, everything seemed OK running from the editor but in the release build multi-line text had a big line spacing and even setting explicit line spacing to 0 didn't help.
When I created the test project everything worked correctly and then I tried a saved scene from our project, that label didn't work correctly in the release build.
I created a reproduction project with a fresh Label and matched configuration and text. In the main.tscn scene file text, there is no difference, yet the corrupted one break in the release build.
Maybe related to #74351

PS. Converting "Corrupted" Label into RichTextLabel keeps the corrupted state.

Steps to reproduce

In the reproduction project saved corrupted_label_scene.tscn that contains the label.
Copy that label into a new scene.
Build a release and the label line spacing is not working correctly.

Minimal reproduction project

Label Release Line Spacing.zip

@Calinou
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Calinou commented May 24, 2023

@Calinou Calinou closed this as not planned Won't fix, can't repro, duplicate, stale May 24, 2023
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