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Label line spacing can become "corrupted". In our project, everything seemed OK running from the editor but in the release build multi-line text had a big line spacing and even setting explicit line spacing to 0 didn't help.
When I created the test project everything worked correctly and then I tried a saved scene from our project, that label didn't work correctly in the release build.
I created a reproduction project with a fresh Label and matched configuration and text. In the main.tscn scene file text, there is no difference, yet the corrupted one break in the release build.
Maybe related to #74351
PS. Converting "Corrupted" Label into RichTextLabel keeps the corrupted state.
Steps to reproduce
In the reproduction project saved corrupted_label_scene.tscn that contains the label.
Copy that label into a new scene.
Build a release and the label line spacing is not working correctly.
Godot version
4.0.3
System information
Windows 10, Forward+, Nvidia GTX1060
Issue description
Label line spacing can become "corrupted". In our project, everything seemed OK running from the editor but in the release build multi-line text had a big line spacing and even setting explicit line spacing to 0 didn't help.
When I created the test project everything worked correctly and then I tried a saved scene from our project, that label didn't work correctly in the release build.
I created a reproduction project with a fresh Label and matched configuration and text. In the
main.tscn
scene file text, there is no difference, yet the corrupted one break in the release build.Maybe related to #74351
PS. Converting "Corrupted" Label into RichTextLabel keeps the corrupted state.
Steps to reproduce
In the reproduction project saved corrupted_label_scene.tscn that contains the label.
Copy that label into a new scene.
Build a release and the label line spacing is not working correctly.
Minimal reproduction project
Label Release Line Spacing.zip
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