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If you setup cycled animation in state machine, with multiple states and internal state machine and put some transitions Xfade time to more than 0, T pose will start to appear for one frame
bug2.mp4
For this example I setup internal state machine for idle animations state machine with 4 animations. Ive set Xfade time 0.2
for transitions from idle to jump and jump landing to idle. This is just example, but Im facing this issue using multiple internal state machines. In attached example, use conditions to swith states
Steps to reproduce
Setup project from this report: #76159
Create internal state machine with some states
Create states to interact with the internal state machine
Between states and internal state machine create transitions and put Xfade time to value more that 0
T pose may appear in some cases
Godot version
4.0.2 mono
System information
Mac OS Ventura 13.2.1
Issue description
If you setup cycled animation in state machine, with multiple states and internal state machine and put some transitions Xfade time to more than 0, T pose will start to appear for one frame
bug2.mp4
For this example I setup internal state machine for idle animations state machine with 4 animations. Ive set Xfade time 0.2
for transitions from idle to jump and jump landing to idle. This is just example, but Im facing this issue using multiple internal state machines. In attached example, use conditions to swith states
Steps to reproduce
Setup project from this report: #76159
Create internal state machine with some states
Create states to interact with the internal state machine
Between states and internal state machine create transitions and put Xfade time to value more that 0
T pose may appear in some cases
Minimal reproduction project
example.zip
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