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Internal script error! Opcode: 0 #75550
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v4.0.3.stable.official [5222a99] I get the error
My game has a Dictionary with Callables.
and I changed the
@octglam what is your stack trace |
v4.0.3.stable.official [5222a99] Internal script error! Opcode: 0 (please report) Also happened when i saved a script, but the error occurred in a different script
Stack trace source: godot/modules/gdscript/gdscript_vm.cpp Line 697 in 5222a99
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I understand correctly that you edited the script while the project was running? Or the error occurred without any actions with the code? Hot reload is buggy in 4.0, this is a known issue. See #72825. |
It was a hot reload/script edit while running ... I do that a lot but thought my anonymous functions caused it. Issue #72825 is only mentioning external editor ... this issue seems all to have internal editor. |
Since there is no detailed information, it is impossible to identify the source of the bug. So let's close this in favor of other issues. Please write here or open a new issue if you find additional information. Thanks for the contribution nonetheless!
I'm pretty sure this is a duplicate of the lambda hot reloading bug that has been reported several times. This can cause any effect depending on the offset. Also please check #81628, which should fix the bug. |
Godot version
4.0.1.stable
System information
Windows 11, GLES3, AMD Ryzen 5000 SERIES, AMD Radeon Graphics
Issue description
Creating and testing a Gui project with Godot Engine, suddenly 'Internal script error! Opcode: 0 (please report).' There was an error. I reported it, but I don't know why it happened.
Steps to reproduce
This code is applicable code.
Minimal reproduction project
N/A
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