We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
4.0.RC5
win10
BUG that cannot be in Chinese,,My signal is in Chinese.
When connecting the signal, it cannot be confirmed. It must be in English.
The code can be connected, but it's a little troublesome.
The text was updated successfully, but these errors were encountered:
Sorry, something went wrong.
This is because the check in the dialog has not been updated to support non-ascii, I will take a look at a fix for this
signal
Should be solved by #75814
No branches or pull requests
Godot version
4.0.RC5
System information
win10
Issue description
Steps to reproduce
BUG that cannot be in Chinese,,My signal is in Chinese.
When connecting the signal, it cannot be confirmed. It must be in English.
The code can be connected, but it's a little troublesome.
Minimal reproduction project
When connecting the signal, it cannot be confirmed. It must be in English.
The code can be connected, but it's a little troublesome.
The text was updated successfully, but these errors were encountered: