Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Signal name in Chinese can't be connected to in Connections dialog #73924

Closed
zuiaiyangyang3 opened this issue Feb 25, 2023 · 3 comments
Closed

Comments

@zuiaiyangyang3
Copy link

Godot version

4.0.RC5

System information

win10

Issue description

QQ截图20230225224058
QQ图片20230225224050

Steps to reproduce

BUG that cannot be in Chinese,,My signal is in Chinese.

When connecting the signal, it cannot be confirmed. It must be in English.

The code can be connected, but it's a little troublesome.

Minimal reproduction project

When connecting the signal, it cannot be confirmed. It must be in English.

The code can be connected, but it's a little troublesome.

@zuiaiyangyang3
Copy link
Author

image

@AThousandShips
Copy link
Member

This is because the check in the dialog has not been updated to support non-ascii, I will take a look at a fix for this

@YuriSizov YuriSizov changed the title signal BUG that cannot be in Chinese Signal name cannot be in Chinese Feb 25, 2023
@YuriSizov YuriSizov added this to the 4.x milestone Feb 25, 2023
@akien-mga akien-mga changed the title Signal name cannot be in Chinese Signal name in Chinese can't be connected to in Connections dialog Feb 25, 2023
@AThousandShips
Copy link
Member

Should be solved by #75814

@YuriSizov YuriSizov modified the milestones: 4.x, 4.1 Apr 10, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants