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get_baked_points() returns arbitrarily dense points (seemingly limited between vertex 0 and 1).
Normal behaviour in Beta 6 using Marker3D nodes to highlight baked positions:
Broken behaviour in Beta 7 using Marker3D nodes to highlight baked positions:
Steps to reproduce
Setup a Path3D/Curve3D with some amount of points, then try to plot baked points as returned by get_baked_points()
e.g.
var points = $Path3D.curve.get_baked_points()
for pt_idx in range(0, points.size()):
var marker = Marker3D.new()
$Node3D.add_child(marker)
marker.global_transform.origin = points[pt_idx]
marker.owner = self
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
4.0 Beta 7
System information
Windows 11
Issue description
get_baked_points() returns arbitrarily dense points (seemingly limited between vertex 0 and 1).
Normal behaviour in Beta 6 using Marker3D nodes to highlight baked positions:
Broken behaviour in Beta 7 using Marker3D nodes to highlight baked positions:
Steps to reproduce
Setup a Path3D/Curve3D with some amount of points, then try to plot baked points as returned by get_baked_points()
e.g.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: