You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The text was updated successfully, but these errors were encountered:
eastriverlee
changed the title
Shadows in orthogonal view don't show
Directional Light Shadows in orthogonal view don't show
Nov 30, 2022
eastriverlee
changed the title
Directional Light Shadows in orthogonal view don't show
DirectionalLight Shadows in orthogonal view don't show
Nov 30, 2022
You need to decrease the camera's Far property. Example with the editor camera settings in the View menu at the top of the 3D editor viewport, setting it to 500 instead of 4000 restores visible shadows in the editor viewport:
Godot version
4.0beta6
System information
macOS 13.0.1, Apple M1 Max
Issue description
Shadows casted by DirectionalLights in orthogonal view don't show.
This used to work in Godot 3.x.
SpotLights and OmniLights work fine.
3.5.1 (expected)
4.0beta6 (bug)
Testing various settings (left: 3.5.1, right: 4.0beta6)
shadow:
view:
Screen.Recording.2022-11-30.at.13.37.23.mov
Steps to reproduce
Minimal reproduction project
orthogonal_shadow.zip
The text was updated successfully, but these errors were encountered: