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I discussed with @fire and confirmed that this is not a bug.
This is a change made in #53684. It makes multiple-local-position and multiple-local-scale follow the behavior of the original multiple-local-rotation to make it consistent. This is the same behavior as Blender's multiple-local-individual-origins.
If this is an issue, then it could be a documentation issue.
TokageItLab
changed the title
Gizmos in 3D bugs
There is no explanation in the documentation of how 3D Gizmo works in local mode with multiple selecting
Nov 17, 2022
Godot version
7d9923b
System information
Windows 11, Nvidia 3000, firefox
Issue description
Various 3d gizmo odd things with grouping and snapping.
Steps to reproduce
2022-11-17_11-32-56.mp4
2022-11-17_11-32-18.mp4
Need to spend some time writing the steps from the video.
Minimal reproduction project
No response
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