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When porting my tilemap from 3.5 to 4.0, the tile hitboxes were displaced down and right by seemingly either half their tile size or half their hitbox side, causing my entire scene to be displaced by essentially half a tile.
Steps to reproduce
Create tilemap in Godot 3.5
Make it 16x16
Scale by 4
Add hitboxes to tiles
Save project
Scan for project in 4.0 Beta 3
Convert to 4.0
Check tilemap
All hitboxes displaced
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Godot version
3.5 stable
System information
Windows 10, GLE3
Issue description
When porting my tilemap from 3.5 to 4.0, the tile hitboxes were displaced down and right by seemingly either half their tile size or half their hitbox side, causing my entire scene to be displaced by essentially half a tile.
Steps to reproduce
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: