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Tilemap displacement #67683

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Cheville opened this issue Oct 20, 2022 · 2 comments
Closed

Tilemap displacement #67683

Cheville opened this issue Oct 20, 2022 · 2 comments

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@Cheville
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Godot version

3.5 stable

System information

Windows 10, GLE3

Issue description

When porting my tilemap from 3.5 to 4.0, the tile hitboxes were displaced down and right by seemingly either half their tile size or half their hitbox side, causing my entire scene to be displaced by essentially half a tile.

Steps to reproduce

  • Create tilemap in Godot 3.5
  • Make it 16x16
  • Scale by 4
  • Add hitboxes to tiles
  • Save project
  • Scan for project in 4.0 Beta 3
  • Convert to 4.0
  • Check tilemap
  • All hitboxes displaced

Minimal reproduction project

No response

@Sauermann
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sounds similar to #67601

@Calinou
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Calinou commented Oct 20, 2022

Duplicate of #67601.

@Calinou Calinou closed this as not planned Won't fix, can't repro, duplicate, stale Oct 20, 2022
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