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v3.5.stable.official [991bb6a], v4.0.beta2.official [f8745f2]
Windows 10
Tilesizes and layer order get changed in godot 4 when importing from godot 3
Godot 3: tilesize is (correctly) 18x18, icon is in front of tileset, covering the ! blocks.
Godot 4: tile size has been changed from 18x18 to 16x16, icon is now behind tileset
There's supposed to be some kind of legacy mode per #64006 but it doesn't seem to work out of the box.
Create a tile map in Godot 3. Convert to Godot 4. Layer order and tile sizes get changed.
tilesizeConversion.zip
The text was updated successfully, but these errors were encountered:
I can confirm this on 4.0.beta 0c23a2c while porting demos: godotengine/godot-demo-projects#782
Sorry, something went wrong.
Closing in favor of #70784, which contains more information about the issue at hand.
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Godot version
v3.5.stable.official [991bb6a], v4.0.beta2.official [f8745f2]
System information
Windows 10
Issue description
Tilesizes and layer order get changed in godot 4 when importing from godot 3
Godot 3: tilesize is (correctly) 18x18, icon is in front of tileset, covering the ! blocks.
Godot 4: tile size has been changed from 18x18 to 16x16, icon is now behind tileset
There's supposed to be some kind of legacy mode per #64006 but it doesn't seem to work out of the box.
Steps to reproduce
Create a tile map in Godot 3. Convert to Godot 4. Layer order and tile sizes get changed.
Minimal reproduction project
tilesizeConversion.zip
The text was updated successfully, but these errors were encountered: