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Godot's LSP server still uses the old method of apparently sending comments verbatim to the client as hover docs, so new doc comments using double hashes are now headers.
I am using the official Godot extension for VSCode.
Steps to reproduce
Create a new project and a script using Godot 4 Beta 1
Open the script using VSCode. Note: set up the extension the same way as 3.x but change LSP port to 6005 in VSCode settings.
Create a variable or a function and add a doc comment
Very big documentations on hover.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Godot version
v4.0.beta1.official [20d6672]
System information
N/A
Issue description
Godot's LSP server still uses the old method of apparently sending comments verbatim to the client as hover docs, so new doc comments using double hashes are now headers.
I am using the official Godot extension for VSCode.
Steps to reproduce
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: