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Godot 4 - Game doesn't run on my Android phone (Moto G6, android 9) #65217
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I'm also getting this (ironically with the same phone) using 4.0 alpha 16. |
@dave2 It is not ironic, that's a hint ;) . It was shipped with android 8, and upgraded to 9... maybe something like that. |
A much more likely link is the GPU the device uses. |
I tried my game on another device, this time a Samsung Galaxy Tab S3. Also running Android 9, and with a Adreno 530 GPU (different to the Moto G6 but same family). Same errors. |
As of beta 3, I no longer get a looping set of errors about creating a 2-pass render, but it now just exits fairly early with this error:
Followed by a warning from a singleton being imported. It doesn't appear to get as far as |
I confirm, issue is fixed in beta 3 Thanks for the follow up.. |
Just wanted to share, in android export, If MSAA 3d is set to 2x, it renders 3d scenes as a black screen. UI components render fine. |
Godot version
4.0.14
System information
Android 9, vulkan
Issue description
Game doesn't run on my android phone (Moto G6, Android 9).
I see the launching Godot boot screen logo, then nothing.
I have created a new app to test, same problem.
When the remote debug is attached, I got thousand of logs like those:
Steps to reproduce
Create new app, run on android.
Minimal reproduction project
No response
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