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3.5 + C# crashes(Closes) constantly: WARNING: ObjectDB instances leaked at exit (run with --verbose for details). #64201
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The steps to reproduce aren't very clear, how do you run Godot exactly? Does it crash when you open the project manager? Or when you create and start editing an empty project? Or does it crash on a specific project once you have compiled C# code? Which Mono version do you have installed and from where? |
I am seeing the same. The editor crashes when building the project or starting the game. I have this in the console when i try to build:
I am using block-less namespaces in the project. Godot 3.4.4 also complains about not being able to parse them but doesn't crash. |
That should no longer be a problem in 3.5, the parser now considers file-scoped namespaces to be valid (implemented by #56427). The crash must be related to something else, it would be more helpful if you could upload a minimal reproduction project. Judging from the error you posted, it seems to crash because when trying to marshal a Dictionary it can't find the constructor. This is why an MRP would be very useful as I'd like to know what specific type Godot was trying to marshal to try and figure out why it resulted in not finding the constructor and crashing instead of failing and showing an error. Also, it would've been better to open a new issue instead since OP didn't give many details and we can't know if yours is the same issue they are having. |
Godot version
3.5 stable
System information
Linux Fedora, GLES3, NVIDIA GeForce MX150
Issue description
Constantly crashes (Closes) if there is a problem:
Steps to reproduce
Run the C# Godot version. If has some issues with C# crashes all program.
Minimal reproduction project
No response
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