We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
v4.0.alpha.mono.custom_build [426240f]
Ubuntu 22.04
In the current state, the project converter isn't able to convert some things like ResourceLoader.load_interactive().
ResourceLoader.load_interactive()
It also doesn't correctly convert functions like move_and_slide() and intersect_ray(), resulting in some unexistent functions.
move_and_slide()
intersect_ray()
The project converted was TPS Demo.
Download the latest release of the TPS Demo.
Convert it using --convert-3to4.
--convert-3to4
Run it on editor.
No response
The text was updated successfully, but these errors were encountered:
When converting a 3.x intersect_ray() to 4.x, it should place its parameters into a PhysicsRayQueryParameters3D.create(<parameters>)
PhysicsRayQueryParameters3D.create(<parameters>)
Sorry, something went wrong.
it should place its parameters into a PhysicsRayQueryParameters3D.create()
The order of arguments is different in create(). Mask comes before exceptions.
create()
No branches or pull requests
Godot version
v4.0.alpha.mono.custom_build [426240f]
System information
Ubuntu 22.04
Issue description
In the current state, the project converter isn't able to convert some things like
ResourceLoader.load_interactive()
.It also doesn't correctly convert functions like
move_and_slide()
andintersect_ray()
, resulting in some unexistent functions.The project converted was TPS Demo.
Steps to reproduce
Download the latest release of the TPS Demo.
Convert it using
--convert-3to4
.Run it on editor.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: