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Projects take considerably longer to start if another instance exists (editor or another game) (possibly shader caching bug) #63419
Comments
Can you reproduce this in 3.x to confirm whether this is due to 4.0's shader cache? |
I experience really slow startups as well. When starting a game from the editor, it shows a white window for about 5 seconds before it starts showing the splash. It's nowhere near startup times in Godot 3. |
Cannot reproduce at all in 3.4.4.stable or 3.5.rc7. However I did discover a similar bug #63460
Issue #43351 may be more related to your issue, this issue is only about starting multiple instances simultaneously. |
Can't reproduce, both instances take the same time to launch. |
Closing. You can deconfirm it. |
Is "deconfirm" a typo for "reconfirm"? |
I will check it soon |
No, it refers to
I just closed the issue assuming it's fixed. So if it's not, it would "deconfirm" it. |
I don't see this issue on 4.0.stable, probably fixed. |
Godot version
3f39625
Can't to reproduce in 3.x (tested 3.4.4.stable and 3.5.rc7)
System information
Arch on 5.18.12-arch1-1
Issue description
See #43351 (comment)
Again, in another terminal right after:
Steps to reproduce
--path
--path
the second instance will take considerably longer to start
Minimal reproduction project
empty.zip
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