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Arch Linux, Vulkan, Intel(R) HD Graphics 520 (SKL GT2)
Issue description
When drag and dropping nodes from the scene tree to exposed NodePaths (as implemented in #55761), nodes that aren't of the desired type can still be dropped onto the exposed property.
Godot version
v4.0.alpha.calinou.e16242b73
System information
Arch Linux, Vulkan, Intel(R) HD Graphics 520 (SKL GT2)
Issue description
When drag and dropping nodes from the scene tree to exposed NodePaths (as implemented in #55761), nodes that aren't of the desired type can still be dropped onto the exposed property.
dragndrop.mp4
Also goes hand in hand with #62483.
Steps to reproduce
@export_node_path
and specify a node typeMinimal reproduction project
No response
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