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[Mono] Node.Call()
silently fails
#59830
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thanks for testing, so its C# only! |
nonunknown
changed the title
[Mono] Apr 3, 2022
Node.call()
silently failsNode.call()
silently fails
nonunknown
changed the title
[Mono]
[Mono] Apr 3, 2022
Node.call()
silently failsNode.Call()
silently fails
@KoBeWi @nonunknown could the discussion here be relevant? Explain why c# only. |
9 tasks
I tested and managed to reproduce this in v3.5.beta3.mono.official [3c0d325] so it's not exclusive to 4.0. |
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Godot version
v4.0.alpha.mono.custom_build [a647fb3]
System information
manjaro KDE
Issue description
When you use
Node.call()
if the args of the function doesnt exacly matches the target node's function it doesnt report to the user that the target function doesnt exists!PS: I tested only in C# but not sure about gdscript
Steps to reproduce
Minimal reproduction project
N/a
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