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[GodotPhysics] Godot 4.0 hangs with multi-threaded 3D physics #59220

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CheesecakeCG opened this issue Mar 17, 2022 · 1 comment
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[GodotPhysics] Godot 4.0 hangs with multi-threaded 3D physics #59220

CheesecakeCG opened this issue Mar 17, 2022 · 1 comment

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@CheesecakeCG
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Godot version

4.0 9d732aa

System information

Arch Linux, KDE 5.24.3, Mesa 21.3.7, AMD Radeon RX 460, Kernel 5.16.14-zen1-1-zen

Issue description

Godot freezes when "Run On Separate Thread" is enabled for 3D physics. And this is gets spammed in the terminal:

ERROR: Condition "p_elem->_root != this" is true.
   at: remove (./core/templates/self_list.h:80)

Here is the full log.
This might be the same issue as #35017

Steps to reproduce

  1. Enable physics/3d/run_on_separate_thread
  2. Wait for Godot to freeze

Minimal reproduction project

No response

@Calinou Calinou added this to the 4.0 milestone Mar 17, 2022
@Calinou Calinou changed the title Godot 4.0 hangs with multi-threaded 3D physics [GodotPhysics] Godot 4.0 hangs with multi-threaded 3D physics Mar 17, 2022
@rburing
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rburing commented Feb 22, 2023

The provided steps do not produce the error in 4.0 RC 3.

@rburing rburing closed this as completed Feb 22, 2023
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