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Vulkan memory alloc makes godot 4 fail to start on hybrid GPU setup (AMD integrated/NVIDIA dedicated) #57396
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@svelezsaffon Did you force Godot to run on your dedicated GPU? Try right-clicking the Godot executable and use the Run with graphics processor option to try both GPUs available. |
@Calinou thanks for your response, apologies for not giving more info about that. But I am not sure how to force it on dedicated GPU, unless my computer is forcing it without me knowing. I am also not seeing the option you mention. Let me try dig a bit more |
@Calinou after digging a bit more, I changed the NVidia settings to autos elect and use both GPUs, and issue persisted Then I tried to force use it NVIDIA gpus, and the issue persisted. Then I tried to use the integrated GPU and the issue persisted. |
If I ran the .cmd file that comes inside the .zip file, the following error is displayed on the console
|
The OBS messages can be ignored as per #56198, but it seems that Godot fails to find any GPU that supports Vulkan on your system. Are your graphics drivers fully up-to-date from AMD and NVIDIA (not your laptop OEM or Windows Update)? |
@Calinou NVIDIA GPU is on the latest driver |
@Calinou I just updated AMD graphics drivers and godot 4 ran perfectly. |
@Calinou i forgot to thank you for taking the time on this! |
Godot version
4.0-alpha1
System information
Microsoft Windows 11 Home x64-based PC Processor AMD Ryzen 9 4900HS with Radeon Graphics, 3000 Mhz, 8 Core(s), 16 Logical Processor(s) Installed Physical Memory (RAM) 16.0 GB NVIDIA GeForce RTX 2060 with Max-Q Design
Issue description
When starting 4.0-alpha1.exe file, the following window appears.
Steps to reproduce
Minimal reproduction project
No minimal reproduction project since the issue happens when starting godot.
No response
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