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Godot_v3.5-beta1_win64
Windows 10 Famille version 21H1
addon used: zylann.hterrain
Adding navigation obstacle during runtime provoke some errors:
E 0:00:00.925 set_navigation_node: Condition "nav" is true.
E 0:00:01.242 sync: Attempted to merge a navigation mesh triangle edge with another already-merged edge. This happens when the Navigation's cell_size is different from the one used to generate the navigation mesh. This will cause navigation problem.
cell_size
TestBugNav.zip
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Merge errors are fixed with #56879 applied (after navmesh re-baking) Remaining errors are fixed with #56600
@akien-mga @Calinou this one is fixed now, can be closed
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Godot version
Godot_v3.5-beta1_win64
System information
Windows 10 Famille version 21H1
Issue description
addon used: zylann.hterrain
Adding navigation obstacle during runtime provoke some errors:
E 0:00:00.925 set_navigation_node: Condition "nav" is true.
The text was updated successfully, but these errors were encountered: