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Linux Mint 20.2 Cinnamon, Opengl used: GLES2, Graphics: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller
Issue description
There seems to be a bug regarding VisualServer that if the input texture has alpha value less than 255 by a given percentage (say 50%) then even if nothing's being done, the (RGB) values of the texture obtained by VisualServer.texture_get_data() would also get decreased by the same percentage (in this case 50%) of their original values
The example project tests the outputs of given colored input images
Youtube Link cause for some reason it wasn't uploading here
Godot version
3.4.2 stable
System information
Linux Mint 20.2 Cinnamon, Opengl used: GLES2, Graphics: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller
Issue description
There seems to be a bug regarding VisualServer that if the input texture has alpha value less than 255 by a given percentage (say 50%) then even if nothing's being done, the (RGB) values of the texture obtained by
VisualServer.texture_get_data()
would also get decreased by the same percentage (in this case 50%) of their original valuesThe example project tests the outputs of given colored input images
Youtube Link cause for some reason it wasn't uploading here
Steps to reproduce
Given in example project
Minimal reproduction project
VisualServer bug.zip
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