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Godot 4.0 Crash if i use the dedicated gpu on a laptop #56164
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Related to #54962. This may be fixed by #55020 – could you build https://github.com/bruvzg/godot/tree/vlk_device_surface_check from source to test it? See compiling instructions here: https://docs.godotengine.org/en/latest/development/compiling/index.html |
sry at this moment, i have only the office pc and i can't install too many things on it ): |
in any case i will try every new godot 4.0 version i will found on this link: https://downloads.tuxfamily.org/godotengine/testing/4.0/ and if sometime the bug will fix i will close and update this issue |
I'm having the same issue, but it doesn't work on the laptop's internal monitor either. I don't know how to set what GPU it should use, but I can try to tinker with that if it helps. It worked yesterday fine. Looks like there were some automatic updates today, probably has something to do with it? Godot version v4.0.dev.20220105.official.8f6cba3a4 |
...and another update: This workaround worked for me: #45104 (comment) |
I try the last alpha 2 of godot 4 and the issue is still here |
Are integrated GPU drivers up to date? It might be related to this driver bug: GPUOpen-Drivers/AMDVLK#195, KhronosGroup/Vulkan-Loader#552 |
I have try to update all driver, i always set the dedicated gpu to be the use for godot, and i always have the same error. i try all the alpha version. i will continue to try all new versions and if the problem will be solved i will instantly update this tread. |
@Mikadini Try switching the default graphics adapter (or the graphics adapter for the Godot executable) in the Windows control panel, not the NVIDIA Control Panel. Apparently, the NVIDIA Control Panel's graphics adapter switch is ignored on recent Windows 10 versions and Windows 11. |
every version i tryed (today i try the alpha6 i always do both nvidia and windows gpu setting. i always try both 32 and 64bit of the exe. For now godot 4.0 has never work on my machine exept if i go only on the laptop monitor and use the nvidia optimus integrated output. |
This looks very similar to issue #57708. |
Godot version
v4.0.dev.20211210.official.21b81998b
System information
Winwos 10, Ryzen 9 5900hx, 32gb ram, 1tb m2 3.0, 3080 max-q 115w
Issue description
If i connect an external monitor or if i use the 3080 on my laptop, godot doesn't start and crash with this error: "vkEnumeratePhysicalDevices reported zero accessible devices.".
The only way to use godot 4.0 on my laptop is when i use it only with the internal monitor and with the integrated gpu (vega).
Steps to reproduce
Simply start godot 4.0 on a notebook without using the integrated gpu.
Minimal reproduction project
No response
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