You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The high-quality glow mode backported to 3.x by #51491 doesn't work as expected in both GLES3 and GLES2.
GLES3
Low quality
Glow width depends on rotation, as expected.
gles3-low-quality.mp4
High quality
Glow width depends on rotation, but it shouldn't in this mode.
gles3-high-quality.mp4
GLES2
Low quality
Glow width depends on rotation, as expected.
gles2-low-quality.mp4
High quality
Glow width depends on rotation, but it shouldn't in this mode.
gles2-high-quality.mp4
Steps to reproduce
Create a long and thin object with high emission value.
Enable Glow in WorldEnvironment. Unzoom to make the object small in the viewport, and rotate the camera. Notice the glow width changing depending on camera rotation.
Enable Glow > High Quality in WorldEnvironment. Unzoom to make the object small in the viewport, and rotate the camera. Notice the glow width still changing depending on camera rotation, even though it shouldn't when high-quality glow is used.
Godot version
3.4.rc (a05aefb)
System information
Fedora 34, GeForce GTX 1080 (NVIDIA 470.74)
Issue description
The high-quality glow mode backported to
3.x
by #51491 doesn't work as expected in both GLES3 and GLES2.GLES3
Low quality
Glow width depends on rotation, as expected.
gles3-low-quality.mp4
High quality
Glow width depends on rotation, but it shouldn't in this mode.
gles3-high-quality.mp4
GLES2
Low quality
Glow width depends on rotation, as expected.
gles2-low-quality.mp4
High quality
Glow width depends on rotation, but it shouldn't in this mode.
gles2-high-quality.mp4
Steps to reproduce
Minimal reproduction project
glow_orientation_issue.zip (MRP by fracteed)
The text was updated successfully, but these errors were encountered: