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Animations not blending properly in AnimationTree. Vertical position of the skeleton is affected. #54407
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Bugsquad note: This issue has been confirmed several times already. No need to confirm it further.
Godot version
4.0.dev
System information
Windows 10 - 64 bit
Issue description
The vertical position of a character seems to have some kind of offset when two different animations are blended together inside an Animation Tree. This is not exclusive to the Blend3 node.
This behavior is not present in previous versions. I tested the same configuration using Godot 3.4 (beta 6).
I imported the character model using the .glb file from the TPS Demo. The problem is present in custom characters too.
Steps to reproduce
The following reproduction project showcases this behavior.
Minimal reproduction project
gODOT TEST.zip
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