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Animations not blending properly in AnimationTree. Vertical position of the skeleton is affected. #54407

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raiseledwards opened this issue Oct 30, 2021 · 6 comments · Fixed by #57675

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@raiseledwards
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raiseledwards commented Oct 30, 2021


Bugsquad note: This issue has been confirmed several times already. No need to confirm it further.


Godot version

4.0.dev

System information

Windows 10 - 64 bit

Issue description

The vertical position of a character seems to have some kind of offset when two different animations are blended together inside an Animation Tree. This is not exclusive to the Blend3 node.

ezgif-1-c62e8a3e6dc8

This behavior is not present in previous versions. I tested the same configuration using Godot 3.4 (beta 6).
I imported the character model using the .glb file from the TPS Demo. The problem is present in custom characters too.

Steps to reproduce

The following reproduction project showcases this behavior.

  • Open the "TPS Demo Robot Scene"

Minimal reproduction project

gODOT TEST.zip

@TokageItLab
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Please check #54205.

@macryc
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macryc commented Dec 12, 2021

Hi can I test this fix? The windows build under #54205 says it's expired...

@TokageItLab
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TokageItLab commented Dec 12, 2021

@macryc Well, a while recently, I think the project manager was having some issues. So now I rebased #54205, can you checkout and build it, and do test?

@macryc
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macryc commented Dec 12, 2021

@macryc Well, a while recently, I think the project manager was having some issues. So now I rebased #54205, can you checkout and build it, and do test?

Just tested and I confirm that this PR fixes the issue. Thank you.

@Rodeo-McCabe
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Rodeo-McCabe commented Mar 8, 2022

I am confirming this issue is still present in 4.0 alpha 3

@Noiros
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Noiros commented Mar 12, 2022

Same in alpha 4

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