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After I move a few files around (in the file explorer or the FileSystem tab in Godot), the script begins to throw an error that class_name already exists at the scripts new location. If I right click the script I currently have open that is throwing this error, and then copy script path, the path is the new location, so the script editor has the right file open. The only way to fix this is to restart Godot.
Steps to reproduce
Make a script, set a class_name
Move this script to a different folder
Wait for error to pop up (or soft-reload, CTRL+SHIFT+R)
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Remixful
changed the title
Script Editor doesn't update paths
Updated script paths
Oct 3, 2021
Godot version
3.3.4 stable
System information
Windows 10
Issue description
After I move a few files around (in the file explorer or the FileSystem tab in Godot), the script begins to throw an error that class_name already exists at the scripts new location. If I right click the script I currently have open that is throwing this error, and then copy script path, the path is the new location, so the script editor has the right file open. The only way to fix this is to restart Godot.
Steps to reproduce
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: