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[Bullet] body_test_motion causes crash when used with a Rigidbody in Kinematic mode and Bullet #53125

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BimDav opened this issue Sep 27, 2021 · 1 comment · Fixed by #53118
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@BimDav
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BimDav commented Sep 27, 2021

Godot version

3.3.stable

System information

Windows 10

Issue description

The issue is the same as in #51847, which was fixed in #50103, but for a RigidBody in Kinematic mode. This case is not fixed by #50103.

The same crash happens when calling kinematic methods of KinematicBody, when this body's mode has been changed to Rigid and back to Kinematic using the PhysicsServer.

Steps to reproduce

Run the attached project

Minimal reproduction project

PhysicsBody_to_kinematic.zip

@pouleyKetchoupp pouleyKetchoupp changed the title body_test_motion causes crash when used with a Rigidbody in Kinematic mode and Bullet [Bullet] body_test_motion causes crash when used with a Rigidbody in Kinematic mode and Bullet Sep 27, 2021
@akien-mga akien-mga added this to the 3.4 milestone Sep 27, 2021
@akien-mga
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Fixed by #53118.

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3 participants