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The issue is the same as in #51847, which was fixed in #50103, but for a RigidBody in Kinematic mode. This case is not fixed by #50103.
The same crash happens when calling kinematic methods of KinematicBody, when this body's mode has been changed to Rigid and back to Kinematic using the PhysicsServer.
pouleyKetchoupp
changed the title
body_test_motion causes crash when used with a Rigidbody in Kinematic mode and Bullet
[Bullet] body_test_motion causes crash when used with a Rigidbody in Kinematic mode and Bullet
Sep 27, 2021
Godot version
3.3.stable
System information
Windows 10
Issue description
The issue is the same as in #51847, which was fixed in #50103, but for a RigidBody in Kinematic mode. This case is not fixed by #50103.
The same crash happens when calling kinematic methods of KinematicBody, when this body's mode has been changed to Rigid and back to Kinematic using the PhysicsServer.
Steps to reproduce
Run the attached project
Minimal reproduction project
PhysicsBody_to_kinematic.zip
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