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If I then create a instance of my Resource it works as I expect it to do:
However,after restarting the Editor it looks like this:
The fix is to force reload the depending "StoryBlock.gd" Script like this:
Steps to reproduce
As described above. I have stripped down my project as far as I could before it stops working. I really can't tell what the issue is with it. IssueProject.zip
Minimal reproduction project
I created a minimal "reproduction" project. However in that it is working without any issues. I can't tell where the issue is coming from. ResourceIssue.zip
The text was updated successfully, but these errors were encountered:
Godot version
3.3.2.stable.mono
System information
Windows 10
Issue description
I am trying to create a "public" enum that is accessible in multiple scripts.
Therefore I created a script "Enums.gd"
This contains my Enum I want to use in different other scripts
I e.g. use it in my "StoryBlock.gd" Script and preload it like this:
If I then create a instance of my Resource it works as I expect it to do:
However,after restarting the Editor it looks like this:
The fix is to force reload the depending "StoryBlock.gd" Script like this:
Steps to reproduce
As described above. I have stripped down my project as far as I could before it stops working. I really can't tell what the issue is with it.
IssueProject.zip
Minimal reproduction project
I created a minimal "reproduction" project. However in that it is working without any issues. I can't tell where the issue is coming from.
ResourceIssue.zip
The text was updated successfully, but these errors were encountered: