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Ah yeah, each Control node now has 6 NodePath properties (focus neighbors) the editor tries to fixup when you move nodes (before it would break the paths when the nodes move).
I can do an easy fix to avoid doing this process for empty node path values, but first I'm going to spend more time to optimize the process so it's not too slow even in case the node path values are actually set.
Godot version
3.4.beta e5b32ed
System information
Kubuntu 21.04 / AMD Ryzen 7 3700X 8-Core / Memory: 16 GiB / Radeon RX 570
Issue description
Editor freeze when removing or renaming a node that has a very large hierarchy scene tree.
here's call stack after a few minutes wait.
Steps to reproduce
Minimal reproduction project
Delete node test.zip
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