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OpenGL ES 3.0 Renderer: GeForce RTX 2060 with Max-Q Design/PCIe/SSE2
Issue description:
When changing offset (or unit_offset) in PathFollow when the Path.curve has control points it (randomly?) changes the rotation of the PathFollow node.
sometimes the change is marginal. other times it can be as much as +-30 degrees. It also goes in both positive and negative directions.
This issue is completely alleviated when the rotation mode is set to oriented as opposed to XYZ
Steps to reproduce:
create a Spatial.
add a Path child
create 2+ points
add a PathFollow child
grab the offset slider and wiggle it around as wildly as you can.
you should see the translation change, but the rotation stay constant.
go back to the path and shift drag one of the points (add control points)
go back to the PathFollow and jiggle the offset slider.
Transform.rotation_degrees of PathFollow will not return to Vector3()
The text was updated successfully, but these errors were encountered:
Flamebeard10339
changed the title
Pathfollow doesn
PathFollow rotation inconsistent when Path contains control points
May 19, 2021
Flamebeard10339
changed the title
PathFollow rotation inconsistent when Path contains control points
PathFollow rotation inconsistent when Path contains control points in XYZ rotation mode
May 19, 2021
similar (not exactly the same) as #13434 and #3713
Godot version:
Godot Engine v3.3.stable.official - https://godotengine.org
OS/device including version:
OpenGL ES 3.0 Renderer: GeForce RTX 2060 with Max-Q Design/PCIe/SSE2
Issue description:
When changing offset (or unit_offset) in PathFollow when the Path.curve has control points it (randomly?) changes the rotation of the PathFollow node.
sometimes the change is marginal. other times it can be as much as +-30 degrees. It also goes in both positive and negative directions.
This issue is completely alleviated when the rotation mode is set to oriented as opposed to XYZ
Steps to reproduce:
create a Spatial.
add a Path child
create 2+ points
add a PathFollow child
grab the offset slider and wiggle it around as wildly as you can.
you should see the translation change, but the rotation stay constant.
go back to the path and shift drag one of the points (add control points)
go back to the PathFollow and jiggle the offset slider.
Transform.rotation_degrees of PathFollow will not return to Vector3()
Minimal reproduction project:
PathFollowBug.zip
The text was updated successfully, but these errors were encountered: