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Issue description:
If you add a new node via add_child(), unless legible_unique_name is true, the new node has a few @ characters in the name.
If you then store the name property of the node in a variable, then set the node's name from the variable, Godot drops the @.
As far as I could tell, this isn't mentioned in the documentation. I ran into this issue when saving / loading scenes with children added on the fly and trying to reparent children to the proper parent nodes when loading.
Godot version:
3.2.3
OS/device including version:
Windows 10
Issue description:
If you add a new node via
add_child()
, unlesslegible_unique_name
is true, the new node has a few@
characters in the name.If you then store the
name
property of the node in a variable, then set the node'sname
from the variable, Godot drops the@
.As far as I could tell, this isn't mentioned in the documentation. I ran into this issue when saving / loading scenes with children added on the fly and trying to reparent children to the proper parent nodes when loading.
Steps to reproduce:
As above.
Minimal reproduction project:
NameTest.zip
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