-
-
Notifications
You must be signed in to change notification settings - Fork 21.4k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
project settings and import settings missing #46582
Comments
This is not enough information for anyone to help. Please amend your post and title to match the template format - it is there for a reason. |
I'm sorry but, I don't know how to give any more info, I said what I have used to compile and I have said what is wrong and I have never used git hub before unless to download stuff so I don't know how specific you have to be compared to how much you have to be on reddit. |
@devyoshi Refer to the template on the reporting bug page. Or you could check out the issues submitted by others. |
Stating the way you compiled Godot isn't really helping as much as you think it does. What exactly do you mean by "the project settings and texture import settings are missing"? Did many settings in a project reset? |
@devyoshi If you've compiled the |
no, most of the settings on the side are just gone |
Can you please post a screenshot |
i have one but calinou's method worked but for some reason, all the pop-ups when you click on buttons are in the wrong place |
and the texture import settings are different and dont have filter option or detect 3d |
The import dock was changed recently and there may be some bugs. I don't recall who made the changes. I know reduz added a "default import settings" feature in the Project Settings, but that shouldn't affect this. |
This is a regression from DisplayServer and it's already been reported (somewhere in #37734).
Texture filter/mipmap settings have been removed since these are now defined in the location where you use the texture instead (such as CanvasTexture for 2D and StandardMaterial3D for 3D). I'll close this as this isn't a bug, but a misunderstanding of features newly added in an unstable version of Godot. If you are unfamiliar with how Godot works, I recommend you stick to Godot 3.2.x for now. Once you become more familiar with Godot, you can start playing around with 4.0 once it reaches beta stage. |
everything was normal but almost all of the project settings are gone and a lot of the texture import settings are gone, how would I fix it? I used this to compile it https://docs.godotengine.org/en/latest/development/compiling/compiling_for_windows.html
The text was updated successfully, but these errors were encountered: