Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

project settings and import settings missing #46582

Closed
ghost opened this issue Mar 2, 2021 · 11 comments
Closed

project settings and import settings missing #46582

ghost opened this issue Mar 2, 2021 · 11 comments

Comments

@ghost
Copy link

ghost commented Mar 2, 2021

everything was normal but almost all of the project settings are gone and a lot of the texture import settings are gone, how would I fix it? I used this to compile it https://docs.godotengine.org/en/latest/development/compiling/compiling_for_windows.html

@EricEzaM
Copy link
Contributor

EricEzaM commented Mar 2, 2021

This is not enough information for anyone to help. Please amend your post and title to match the template format - it is there for a reason.

@ghost ghost changed the title missing stuff project settings and import settings missing Mar 2, 2021
@ghost
Copy link
Author

ghost commented Mar 2, 2021

This is not enough information for anyone to help. Please amend your post and title to match the template format - it is there for a reason.

I'm sorry but, I don't know how to give any more info, I said what I have used to compile and I have said what is wrong and I have never used git hub before unless to download stuff so I don't know how specific you have to be compared to how much you have to be on reddit.

@floppyhammer
Copy link
Contributor

@devyoshi Refer to the template on the reporting bug page. Or you could check out the issues submitted by others.

@Firepal
Copy link

Firepal commented Mar 2, 2021

Stating the way you compiled Godot isn't really helping as much as you think it does.

What exactly do you mean by "the project settings and texture import settings are missing"? Did many settings in a project reset?

@Calinou
Copy link
Member

Calinou commented Mar 2, 2021

@devyoshi If you've compiled the master branch, you need to toggle Advanced Settings in the Project Settings to see all the project settings as it was before.

@ghost
Copy link
Author

ghost commented Mar 3, 2021

Stating the way you compiled Godot isn't really helping as much as you think it does.

What exactly do you mean by "the project settings and texture import settings are missing"? Did many settings in a project reset?

no, most of the settings on the side are just gone

@EricEzaM
Copy link
Contributor

EricEzaM commented Mar 3, 2021

Can you please post a screenshot

@ghost
Copy link
Author

ghost commented Mar 3, 2021

Can you please post a screenshot

i have one but calinou's method worked but for some reason, all the pop-ups when you click on buttons are in the wrong place

@ghost
Copy link
Author

ghost commented Mar 3, 2021

and the texture import settings are different and dont have filter option or detect 3d

@EricEzaM
Copy link
Contributor

EricEzaM commented Mar 3, 2021

The import dock was changed recently and there may be some bugs. I don't recall who made the changes. I know reduz added a "default import settings" feature in the Project Settings, but that shouldn't affect this.

@Calinou
Copy link
Member

Calinou commented Mar 3, 2021

i have one but calinou's method worked but for some reason, all the pop-ups when you click on buttons are in the wrong place

This is a regression from DisplayServer and it's already been reported (somewhere in #37734).

and the texture import settings are different and dont have filter option or detect 3d

Texture filter/mipmap settings have been removed since these are now defined in the location where you use the texture instead (such as CanvasTexture for 2D and StandardMaterial3D for 3D).

I'll close this as this isn't a bug, but a misunderstanding of features newly added in an unstable version of Godot. If you are unfamiliar with how Godot works, I recommend you stick to Godot 3.2.x for now. Once you become more familiar with Godot, you can start playing around with 4.0 once it reaches beta stage.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

4 participants