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Godot version:
3.2.4-rc3 (crashes 3.2.3 as well)
OS/device including version:
Windows 10
Issue description:
Godot attempts to import the image and then crashes.
Steps to reproduce:
Minimal reproduction project:
test.zip Here is a test image:
The text was updated successfully, but these errors were encountered:
Message in terminal
godots: thirdparty/jpeg-compressor/jpgd.h:278: int jpgd::jpeg_decoder::check_sample_buf_ofs(int) const: Assertion `ofs >= 0' failed.
Sorry, something went wrong.
This looks exactly like #42363. I guess it was supposed to be fixed, but from the looks of it this isn't the case.
Sorry if I'm being mistaken. But I think that it does solve the problem. But the pull request wasn't cherrypicked to 3.2.4
In the jpgd.cpp file you can see that in master the line is:
const int half_image_x_size = (m_image_x_size == 1) ? 0 : (m_image_x_size >> 1) - 1;
while in 3.2 the line is:
const int half_image_x_size = (m_image_x_size >> 1) - 1;
I think this needs to be merged
Indeed, seems like I missed my cherry-pick of #43441 last time. Now fixed. So closing as duplicate of #42363.
No branches or pull requests
Godot version:
3.2.4-rc3 (crashes 3.2.3 as well)
OS/device including version:
Windows 10
Issue description:
Godot attempts to import the image and then crashes.
Steps to reproduce:
Minimal reproduction project:
test.zip
Here is a test image:
The text was updated successfully, but these errors were encountered: