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Children of Viewport nodes from as far as I can tell can't be repositioned with dragging in the editor. The transform properties have to be manually updated in the inspector panel.
Note that the root of the issue is that to the editor this is just a rendered texture, same as in the actual running project. You can work around this limitation by putting the contents of your Viewport into a separate scene.
Note that the root of the issue is that to the editor this is just a rendered texture, same as in the actual running project. You can work around this limitation by putting the contents of your Viewport into a separate scene.
My issue is that not only are Layout controls broken for sub-Viewport controls, I can't even see anything in the 2D editor without putting the contents into a separate scene. Thanks for mentioning this as it seems to be the only solution for now.
Godot version:
3.2.4
OS/device including version:
Win 10
Issue description:
Children of Viewport nodes from as far as I can tell can't be repositioned with dragging in the editor. The transform properties have to be manually updated in the inspector panel.
Steps to reproduce:
Minimal reproduction project:
Viewport Children Undraggable.zip
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