-
-
Notifications
You must be signed in to change notification settings - Fork 21.5k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Calling popup menu in fullscreen mode make flickering on the screen (DisplayServer regression) #44997
Comments
You could record your screen using your phone 😛 |
It's unprofessionally 😛 but ok - https://drive.google.com/file/d/1RyWLsCaUC53o7dFY3Kt784x45E54iiyB/view?usp=sharing (too lazy now to push it on youtube) |
Pretty sure you can attach videos directly to github posts now. Ps to access the file on drive, I need to request access. Need to make it public |
VID_20210107_220735.mp4 |
Is that a recent regression? |
At 41e9028 the pressing these buttons in fullscreen leads to editor window become invisible (which is fixed by 8a2bc6b) so I guess its exist at the point where Juan separated display server (10 months ago). But need to test for sure. Also found an interesting topic about possible fixing it: glfw/glfw#527 |
After some experimenting I found 2 ways to solve this problem:
|
|
This issue seems fixed by #54645 |
Godot version:
f1832a6
OS/device including version:
Win10/GTX1060
Issue description:
Clicking(especially frequent) on these buttons which called popup menus
will cause the whole screen flickering with dark flash.
Steps to reproduce:
Simply run the empty project, toggle fullscreen (Shift+F11), and try to use the buttons showed above.
Single Window Mode
should be disabled (of course).Minimal reproduction project:
It's not recordable with ScreenToGIF unfortunately.
The text was updated successfully, but these errors were encountered: