We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Godot version: 7a16efc
OS/device including version: Windows 10 / Nvidia GeForce GTX 1080 Ti (457.30) / Vulkan
Issue description: Enabling "Normal Maps" on materials doesn't work and leads to render problems, and spams console with errors
Steps to reproduce:
Minimal reproduction project: Test.zip
The text was updated successfully, but these errors were encountered:
Introduced by: #44614
This line renames NORMAL_MAP_DEPTH to normal_map_depth
NORMAL_MAP_DEPTH
normal_map_depth
godot/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
Line 2871 in ec99c81
While the shader expects a variable named normal_depth
normal_depth
godot/servers/rendering/renderer_rd/shaders/scene_forward.glsl
Line 1858 in ec99c81
The solution is to rename the variable in the shader to normal_map_depth here:
Line 1934 in ec99c81
Sorry, something went wrong.
Successfully merging a pull request may close this issue.
Godot version:
7a16efc
OS/device including version:
Windows 10 / Nvidia GeForce GTX 1080 Ti (457.30) / Vulkan
Issue description:
Enabling "Normal Maps" on materials doesn't work and leads to render problems, and spams console with errors
Steps to reproduce:
Minimal reproduction project:
Test.zip
The text was updated successfully, but these errors were encountered: