We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Godot version:
3.2.3
OS/device including version:
Windows
Issue description:
tool extends Control func _ready(): InputMap.add_action("test") print (InputMap.has_action("test"))
After running this, I can see
True
In Output But I don't see new action in InputMap list (Project-ProjectSetting-InputMap).
InputMap
Project
ProjectSetting
And when I reopen the project, the input data (new test action) is lost.
Steps to reproduce:
Control
_ready()
ProjectSettings
test
Minimal reproduction project:
The text was updated successfully, but these errors were encountered:
Still happens in Godot 3.4.2
Sorry, something went wrong.
Additional note: You can add actions from plugins, but they're only visible when you restart the editor
Same thing happens in Godot 4.0. InputMap.add_action() appears to be broken.
InputMap.add_action()
Thanks for the report! Consolidating in #25865.
No branches or pull requests
Godot version:
3.2.3
OS/device including version:
Windows
Issue description:
After running this, I can see
In Output
But I don't see new action in
InputMap
list (Project
-ProjectSetting
-InputMap
).And when I reopen the project, the input data (new test action) is lost.
Steps to reproduce:
Control
) and attach the script above._ready()
)now
True
should be printed in OutputProject
-ProjectSettings
-InputMap
to open InputMap window.As you can see, new
test
action is not added.Minimal reproduction project:
The text was updated successfully, but these errors were encountered: