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Key added to the wrong action in Input Map #44227

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pouleyKetchoupp opened this issue Dec 9, 2020 · 2 comments
Closed

Key added to the wrong action in Input Map #44227

pouleyKetchoupp opened this issue Dec 9, 2020 · 2 comments

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@pouleyKetchoupp
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Godot version:
Master 44a8824

OS/device including version:
Windows 10

Issue description:
When adding keys to multiple actions in a row in Input Map, the next key can be added to the same action as the previous one instead of the action that was selected.

Seems related to #44155 but I'm adding a separate issue since the repro is a bit different, to make sure this case gets fixed as well.

Steps to reproduce:

  1. Open Project Settings in a new project
  2. Go to Input Map tab
  3. Click the + icon on ui_left action
  4. Select Key
  5. Press A
  6. Click OK
  7. Immediately press the + icon on ui_right action
  8. Select Key
  9. Press D
  10. Click OK
  11. Observe D key added to ui_left instead of ui_right

Minimal reproduction project:
n/a

@KoBeWi
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KoBeWi commented May 5, 2021

Seems no longer valid in 758bccf
@pouleyKetchoupp Can you confirm?

@pouleyKetchoupp
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Yes, I can confirm this is fixed with #44181, closing.

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