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iMac Retina 27 inch, Late 2015 (5120x2880)
MacOs Catalina 10.15.7
My application under development in Godot 3.2.1 reports an OS.get_screen_dpi() = 217
After installing 3.2.3 my application reports an OS.get_screen_dpi() = 144
Allow Hidpi is on in the project's display settings.
I believe the dpi value reported in 3.2.1 (217) is correct.
The text was updated successfully, but these errors were encountered:
Indeed, is seems to return 144 for all displays with scale != 1 and 72 for scale == 1, I messed it up in #40084 cause 144 is correct for my display, but previous version of code seems to return completely inaccurate values as well.
Version 3.2.3
iMac Retina 27 inch, Late 2015 (5120x2880)
MacOs Catalina 10.15.7
My application under development in Godot 3.2.1 reports an OS.get_screen_dpi() = 217
After installing 3.2.3 my application reports an OS.get_screen_dpi() = 144
Allow Hidpi is on in the project's display settings.
I believe the dpi value reported in 3.2.1 (217) is correct.
The text was updated successfully, but these errors were encountered: