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Missing texture / material on glTF (glb) import. #42235
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cc @fire |
A working example in the glTF sample models repo Or this duck: |
Uses a non core gltf extension:
There's already a pr for it. #38438 I'll post a converted scene in a bit. |
Thanks for investigating. It looks better. This means that only "Principled BSDF (GGX, Burley)" is supported. |
I close this issue, because the glb-file material (SpecularGlossiness) is not supported in Godot which only supports MetallicRoughness. It's ok. But Godot should display a message about it and / or convert it, if possible. |
Godot version:
3.2.2 Standard (GDScript) 64 bit
OS/device including version:
Windows 10 - GLES3
Issue description:
Some glb-files work great, some don't.
I tested a default glb-file from Windows 10 build-in 3D-Viewer. The bee.
Steps to reproduce:
Create a new project and import the glb-file. See that there is no material / texture imported. Only the mesh and animations, etc.
I expected a full support of all material features and textures like albedo, normal, emission, etc.
(No errors on console.)
Demo / Files:
Windows 10 3D-Viewer:
Godot after import:
Source model file (glb):
Download Bee.zip
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