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Unexpected RigidBody child behaviour in Bullet #41003
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I also had the following error stack when starting the project. This does not get thrown every time though and I cant reliably reproduce it. So I dont know if it is related. ERROR: shape_get_data: Condition "!shape->is_configured()" is true. Returned: Variant() Edit: Now that I'm having a closer look at the error, it seems like its complaining about a CylinderShape in GodotPhysics. I didnt have any CylinderShapes at any time in the test project though. |
I looked at into it a bit more. And the 3.2.2 stable pre-compiled build also gives me the same issue. I have been building Godot from source for the last year or so. And none of those builds were giving me this issue. I am planning on doing a clean build of the 3.2 branch when I have time to do so. So I am really not sure what's going on. It might just be my system specific. But I cant imagine what it could be. |
This issue exists in 3.1-stable too. The issue is not present in 3.0.6. |
Godot version: 3.2.3 RC3
OS/device including version:
Windows 10 64-bit
Issue description:
There seems to be a bug with regards to physics of RigidBody childs of RigidBodies.
Behaviour in Bullet:
Behaviour in GodotPhysics:
Steps to reproduce:
Have any RigidBody child to a RigidBody node.
Minimal reproduction project:
test.zip
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