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Issue description: (what happened, and what was expected):
Added TextInput node, started project, focused TextInput node, entered UTF-8 characters.
Happened: UTF-8 characters were ignored - only ASCII characters were added to TextInput.
Expected: UTF-8 characters added to TextInput.
The text was updated successfully, but these errors were encountered:
Closing, as this is very likely related to the default font in use. This will be (mostly) fixed by #39603. In the meantime, you can use almost any TTF/OTF font you can find online.
Godot version:
3.2.2
OS/device including version:
Ubuntu 18.04
Issue description: (what happened, and what was expected):
Added TextInput node, started project, focused TextInput node, entered UTF-8 characters.
Happened: UTF-8 characters were ignored - only ASCII characters were added to TextInput.
Expected: UTF-8 characters added to TextInput.
The text was updated successfully, but these errors were encountered: