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I set my resolution to 320x180. I set the test resolution to scale up to 1280x720. I set the stretch mode to 2D. When I start the game the camera is really far zoomed out, and doesn't show the camera region that is represented in the editor. When I resize the window, it doesn't stretch the content, it just stays the same size and shows more of the screen.
Godot version:
4.0, b55d859
OS/device including version:
Windows, Vulkan
Issue description:
I set my resolution to 320x180. I set the test resolution to scale up to 1280x720. I set the stretch mode to 2D. When I start the game the camera is really far zoomed out, and doesn't show the camera region that is represented in the editor. When I resize the window, it doesn't stretch the content, it just stays the same size and shows more of the screen.
Steps to reproduce:
Open repro project, run game.
Minimal reproduction project:
repro.zip
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