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Issue description:
I've been seeing various raycast issues popping up here recently, some of them share a lot of similarities so it's worth to track and potentially discuss those issues in a holistic way, and perhaps pin-point some duplicates.
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#37736, #38343, #38873, #39859: all report inconsistent collision results. #38343 provides a table of various entering/exiting/internal conditions for different shapes.
The text was updated successfully, but these errors were encountered:
Godot version:
3.2, 4.0+
Issue description:
I've been seeing various raycast issues popping up here recently, some of them share a lot of similarities so it's worth to track and potentially discuss those issues in a holistic way, and perhaps pin-point some duplicates.
Tasks
Viewport
processes 3d object picking #49735Connections
#37736, #38343, #38873, #39859: all report inconsistent collision results. #38343 provides a table of various entering/exiting/internal conditions for different shapes.
The text was updated successfully, but these errors were encountered: