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Marking animation as loop in Editor does not work. We have to set loop = true in code. #39526
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This is the same issue as #20467 |
Can confirm this problem is still present in 3.2.3 with both GLB and FBX. |
Temporary workaround for anyone who encounters this issue. Export your animations with a |
Duplicate of #34394 |
Same issue. How to loop it in code? I get error |
Godot version:
Beta 3.2.2-beta4 for Windows.
OS/device including version:
Windows 10
Issue description:
I marked animations as loop in Editor. They play as expected in the Editor. However, they stop in the game. I have to set them to loop in code to work.
Steps to reproduce:
In the included code, check Cube scene check_loop_bug boolean to true and play the game. We can see animations not looping. When this boolean is false game works as expected because loop is set in code.
Minimal reproduction project:
Here it is:
Bug-Report-Loop.zip
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