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Godot version: 3.2.1.stable.official
Issue description:
given:
CollisionObject
mouse_entered
mouse_exited
process
expected:
mouse_existed
actual:
Demo video: https://streamable.com/ini8fw
It might be possible that this is expected behavior. I found this issue when following the GUI in 3D demo project.
Without having the mouse entered/existed signals when paused, it seems to be impossible to use a GUI in 3D.
Is there maybe another recommended way to implement a GUI in 3D that supports pausing the tree?
Minimal reproduction project: area_paused.zip
The text was updated successfully, but these errors were encountered:
Duplicate of #38370, but you make a valid point:
Sorry, something went wrong.
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Godot version:
3.2.1.stable.official
Issue description:
given:
CollisionObject
(Area) with connections tomouse_entered
andmouse_exited
CollisionObject
pause mode is set toprocess
expected:
mouse_entered
/mouse_existed
signals should fire if the mouse enters or exists the objectactual:
Demo video: https://streamable.com/ini8fw
It might be possible that this is expected behavior.
I found this issue when following the GUI in 3D demo project.
Without having the mouse entered/existed signals when paused, it seems to be impossible to use a GUI in 3D.
Is there maybe another recommended way to implement a GUI in 3D that supports pausing the tree?
Minimal reproduction project:
area_paused.zip
The text was updated successfully, but these errors were encountered: