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Godot version: d817be9
OS/device including version: Win10
Issue description: Global uniforms emit the long error when user tried to use them, I think the most important part is this:
ERROR: Error compiling Fragment shader, variant #2 ( #define MODE_RENDER_DEPTH #define MODE_RENDER_NORMAL ). at: ShaderRD::_compile_variant (servers\rendering\rasterizer_rd\shader_rd.cpp:347) ERROR: Failed parse: ERROR: 0:1790: 'global_variables' : undeclared identifier ERROR: 0:1790: 'data' : unknown swizzle selection ERROR: 0:1790: 'data' : vector swizzle selection out of range ERROR: 0:1790: '' : compilation terminated ERROR: 4 compilation errors. No code generated.
Steps to reproduce: Just run a scene in the provided project.
Minimal reproduction project: Test3.zip
The text was updated successfully, but these errors were encountered:
Seems fixed in the current master...
Sorry, something went wrong.
reduz
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Godot version:
d817be9
OS/device including version:
Win10
Issue description:
Global uniforms emit the long error when user tried to use them, I think the most important part is this:
Steps to reproduce:
Just run a scene in the provided project.
Minimal reproduction project:
Test3.zip
The text was updated successfully, but these errors were encountered: